Overpowered is a ChessWorlds spinoff that uses the same engine, but is a completely new game about balancing your army against the enemy and designing new pieces with codeblocks.

This entry is part of the Can you make a new chess game? game jam, and is currently w.i.p.

Week 1: making the basic prototype of placing pieces and the tutorial.

Week 2: pivoted to using a story-tutorial-format, teaching players how to design from the basics to the complex stuff.

Week 3: bug fixes

WARNING: The game is very w.i.p, as its currently in a game jam and im only posting it to show progress.

Updated 14 hours ago
Published 16 days ago
StatusPrototype
PlatformsHTML5
Authorfirststef
GenreStrategy
Tags2D, Chess, coding, Pixel Art
ContentNo generative AI was used

Development log

Comments

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What a cool concept! Combining Scratch logic with custom chess piece design is brilliant.

Super excited to see any update for this game.

Thanks, im thinking of adding a better story with some actual plot development, and maybe adding chess pieces from the chinese chess or other variants. Thank you for your comment!

So the game is alright, and I like the concept of using code to play chest. Yet the game is confusing and the tutorial is also a bit confusing. Do you have any tips on how to play the game?

I added a tip now for the game, the tutorial takes you trough the main motions of playing. I'm sorry for the current state of the game, I realize it's not very intuitive, which is why I'm currently pivoting to something more gradual, I will post a better version next week. Let me know if you have more questions.

Hey so I updated the game with better tutorials, if you want please tell me if these work and if they are explained well.

They do work and are explained well.

Thank youu